Humans or Homo-sapiens are last of the genus Homo, the oldest of the great races (dating back to at least 50,100 B.I. [Before Impact]), and the only great race from before The Impact. Humans have the greatness endurance and stamina of the great races (with the exemption of the Automatons) as well as being naturally proficiency with survival, melee, and primitive weapons (like slings and javelins). Humans are also very hearty and despite their number being greatly diminished during The Impact and Long Winter they are still one of the most populace of the great races. While humans many not seem like anything special they are one of the most hardy of all the great races. Their bodies can survive harsh punishment and their natural and well established social ways lead them to a greater range of communal advantages. Lastly Humans by their nature are good and throwing.
Human Stats :
- Health Bonus = +5 wounds
- + 10 to stamina
- Adrenaline: When a 2 or less wounds, and in active danger, humans gains +15 to all rolls for a number of rounds equal to her Stamina Mod + Endurance Level at the cost of 2 hunger and 1 thirst per round.
- survival and endurance, cost half as much to level up
- Start with 1 free level of Thrown Proficiency
- +5 vs illness
- 7 background points
- Normal vision
Relations: Do to the harsh in environment of the post-impact world and the fact that human civilization alone pre-date all other great races by thousands of years, humans tend to be dis-trustful of other races if not down right xenophobic. This is especially true of any race linked to Tauma like the Star Blooded.
GS-7 (Gauss Spiker - Mark 7): Designed to compete with the MX-35 Firefly to be the replacement for the M-16 and its brethren as the new US standard assault rifle. It was made to be the first mass produced gauss weapon in history, however It lost to the MX-35 due to poor reliability and mediocre damage. It was saved from obscurity by US special forces, CIA, and FBI due to its low recoil and also silent nature.
A stunning video based on fossils of a 410-million-year-old arachnid — one of the first predators on land — recreates the animal walking. It was produced by Dr Russell Garwood from The University of Manchester and Jason Dunlop from the Museum für Naturkunde, Berlin,
Info: The Great Deku Tree acts with haste to assemble an alliance of as many forest nations as he can to assault the Gohma Hive before their numbers get out of hand. The traitor Mido follows Sulkaris, warning her that the Great Deku Tree has named a new Sage. With the Gohma Hive located and an alliance with the Deku Scrubs and Wolfos secure, Chief Mirora must lead the armies to exterminate the arachnid’s nest and their eggs.
Info: As the Gerudo Wars breaks out across Hyrule, conflict is arising in the Kokiri Forest. Tired of being sub-servant to the Great Deku Tree, the Kokiri Chief Mido makes an uneasy alliance with the spirit of Sulkaris in hopes of killing his master and taking his place. The Great Deku Tree must protect his grove from the sudden swarm of Gohma unleashed by the Fallen Sage.
Chapter 4: Gerudo Wars / Ep. 2: The Fall of Hyrule
Info: Ganondorf’s armies march upon Hyrule Castle as Princess Zelda exposes the traitor Agahnim. She must now defend the castle with her armies as civilians evacuate the city and escape from Ganondorf’s onslaught.
Info: Supplies and trade from Ordona Province have suddenly stopped. Princess Zelda III, yearning for time away from her duty as leader of Hyrule, decides to personally investigate the issue with her top General and army of Iron-clad. Princess Zelda will have to battle a blockade of Gerudo and Darknuts that have taken over the Province, as well as an army of Undead that have risen in the city.
Info: His armies now warped into hideous and powerful beasts by Veran’s magic, Zant marches upon the Palace of Twilight to forcibly remove Midna from the throne. Upon his victory Zant will be able to provide resources to his associates to construct gates to Hyrule and fulfill his father’s wish.
Chapter 3: The Realm of Twilight / Ep. 3: The Trial of Zant
Info: With the Great Fairy Una his captive and her magic used to augment his army, Prince Zant knowingly marches into a trap set by Veran with the belief that he can overcome and subjugate her. Despite his knowledge of the set up, Zant could have never predicted that he and his armies are being offered as a sacrifice to the long forgotten deity known as Majora.