Spell List Suggestions:
Energy Transmutation: Can change energy from one form to another, minus Stella energies.
Basic Elemental transmutation: Transmutes inorganic matter into more inorganic matter. Requires Energy transmutation.
Flesh Transmutation: Transmutes living matter into inorganic or living matter. Requires Basic Elemental Transmutation.
Stella Transmutation: You can transmute stella energies and matter to whatever the hell you want. Requires Flesh Transmutation.
Soul Sense: You can see and identify things based on their life force as well as their general stats within + or – 10 of the official stat (+ or – one of the health stats), including yourself.
Minor soul control: You can convert life force into a new wound pool equal to your max wound pool. This takes away just as many years from your life span. Requires Soul Sense and Energy Transmutation. The marked cannot learn this.
Major Soul Control: You can make your life force take on a physical shape outside of your body. It must remain in contact and costs X2 your max wounds in years. What you can make depends on how many years of life force you give up. Requires Minor Soul Control.
THE FORBIDDEN SPELL: The official name is The Lich’s Feast. It is not uttered so people don’t have a clue what the technique is and therefore have a harder time finding/replicating it. Gamble a number of years in life force equal to what you want to steal, up to your max wounds. The opponent makes a roll. They resist, you lose those years. You succeed, add those years to the maximum life span. Either way, add “Unforgivable” Background minus the background point bonus. The target must be of the same species. Can only be cast once a month. Requires Major soul control. The Marked cannot learn this.
Wellspring of Life: You can give X number of years worth of life force to a recipient up to X5 max wounds. Can only cast once a month. Requires Minor Soul Control.
Lingering Spirit: After death, you can sustain your character’s consciousness, intelligence, and memories for X minutes, X being the years you have until your character dies of old age. It produces Stella radiation. Halve the time left and double the radiation to allow it to be seen and to talk. Can cast spells, but reduces the time through life force conversion. Requires Major Soul Control.
Temporary Ascendance: Requires Lingering Spirit and Stella transmutation. Sacrifices your character’s body to transmute it into matter and the soul’s ability to be binded to the physical plane after the duration of the spell is up. Gives off massive amounts of Stella radiation and, if the power is strong enough, creates a level one wyld pocket. Multiply spell damage/range/amount by 10 and get rid of any other costs, but not external side effects. It lasts 5-10 rounds. Each spell casted that costs the max wounds or more will spend a round. Talking is a half action, although there are no limits on what or how much is said.
UNHOLY MAW: Requires Temporary Ascendance and THE FORBIDDEN SPELL. Take the Unforgivable Trait minus the background point bonus just for knowing this. Attempting to cast this spell will cause everything on the continent to have a deep hatred of you on sight/primary sense, although only deities and those with high occult will be able to know what you’ve done to deserve the distrust. You can pretty much convert a person, life energy and all, into life force for your own character. Can be cast only once every year until successful. Your character is now classified as a literal monster due to the heavy mutations. Because of this your Attribute maximum is now 120 for two stats of your choice, although two other stats of the GM’s choice are now 80. This is assuming you even get to keep your character. The GM reserves the right to take it away and make it an NPC at any time he wishes upon the instant of success. The person being sacrificed, even whilst unconscious, makes three rolls to resist (one endurance, one wisdom, and one roll based on the number of years they have left /2). If they succeed, then you either A) receive 7 injuries based on the roll type + lose half your wounds, B) become Crippled + have 1 wound left, or C) Die and explode, each depending on failing one, two, or three rolls respectively. You can halve the number of life force years you receive for XP and the number you can max receive is life force of the creature X5. The only reason this spell doesn’t have the same infamy as THE FORBIDDEN SPELL is because it hasn’t been invented yet. The target must be of the same species.