October12014

Ferguson, MO and Police Militarization

September302014
kingcheddarxvii:

Not the heroes we thought we needed but the heroes we really needed all along

kingcheddarxvii:

Not the heroes we thought we needed but the heroes we really needed all along

(Source: shopjeen, via sifronnamasuke)

September292014

Starmetal: Commonwealth Goverment

Main

Legislative: The Council of States

  • Executive: High Councilor (on rotation, 2 year terms)

Judicial: The Commonwealth Court

The Bureaus

Bureau of the Commonwealth Guard
  • The Coast Guard
  • Aerial Reserves
Bureau of the Xeno and Foreign Affairs.
Bureau of the Progress
Bureau of the Magical Affairs
Bureau of the Exploration and Relics (sometime known as the Bureau of Adventures)
Bureau of the Infrastructure
Bureau of the Public Needs and Rigths
September282014
seers:

bonus round: explain why it would fit them best!

seers:

bonus round: explain why it would fit them best!

(via thedemothesis)

September252014

40K: White Sheilds

It is just a weird idea for a video game that would be a cross of Only War and Persona.  You play as a small time commander not only worrying about winning (surviving) your battles but the personal need of your squad and desires of your superiors.

8PM

No game tomorrow

Sorry problems

September202014

Starmetal: Shotgun Changes

In light of finding out how real shotguns work I have changed how they work in game.

  1. No more “S” tags for shotguns
  2. Added the “VA(—)” tag for weapoins that can use diffrent ammo.
  3. Add the Pellet(#) tag. “Pellet (#):  for every degree of success count as two extra shots(up to pellet count)”
  4. Add three types of shell ammo
  • Slug Shell (shotgun): / Wt. 1lb (for 11) / +5 accuracy / 1d10 +5 / 7 Scrap / Tag: P(-4) / Availability: common
  • 12 Gauge Shell (Shotgun): / Wt. 1lb (for 11) / -5 accuracy / 1d5  wounds / 5 Scrap / Tag: Pellet (11), P(-1) / Availability: Common
  • 20 Gauge Shell (Shotgun): / Wt. 1lb (for 11) / -10 accuracy / 1d5 + 2  / 10 Scrap / Tag: Pellet (100) / Availability: Common

What do you think?

6PM

Support the Undying Nephalim on Patreon

September192014

Starmetal: Mimic Expeditionary

Lore:

Race: Mimic

Size: Average

Wounds:

Armour (1 or 2)

  1. (Harden Leather): 3 Body, 2 Arms, 2 Legs. 1 Head / Dodge Penalty: 0 / Tag: —
  2. (Bronze Mail): Armor: 4 body / Dodge Penalty: 0 / Tag:  /

Dexterity: 40 / Aim: 40 / Stamina: 25 / Agility: 30 / Charisma: 30 / Wisdom: 30 / Perception: 35 / Intelligence: 40 / Strength: 45

Skills: Athletics 2, Awareness 2, Dodge 3, Melee 2, Small Arms 2, Endurance 1, Stealth 3, Survival 3, Craft (General) 1 , Linguistics (Old Mimic, New Mimic, Human Sign Language ) 3.

Attacks: 

  1. Knife: Accuracy: 0 / Damage: 1d5 (R) /Tag: T(2yds)
  2. Mimic Gun: Accuracy: -5 / Damage: 1d10 + 3 R / Range 30yd. (60 underwater) / Fire Rate: S/-/- /  / Load rate: 1 Round  / Jam Rate: +13 / Clip: 1 / Tags:  2n, P(-1)
  3. Mimic Sword: Accuracy: +5 / Damage: 1d10 - 2 (R) /  Tag: P(-1)

Items:

  1. Armor
  2. Weapons
  3. Knife
  4. Clams/Fish
  5. bronze shooting spear.
11AM

Starmetal: Xeniousíaology, Mageíology, Asteridynology

Xeniousíaology: Study of the Strange/Foreign subsistence

Mageíology: Study of Magic

Asteridynology: Study of the Star’s power

All three are names given to the new field of science surrounding the study of Stella and it related materials.

Science will always seek to understand what it does not understood, especially something as big as Stella.

Even the Commonwealth , with its harsh ban on Stella, understand the importunes of these scientific fields and still allows approved groups to practice them.

September162014

Starmetal: Lion-Turtle Assault Transport

Lion-Turtle Assault Transport

Room: 8 people or 1620 lbs / Speed:  60MPH max / Relic 7

Armor: 20 - Tags: HA, BR: -10 /

Built in Weapons: H.A.A.L Cannon / 50 cal. / Gyro Bolter.

Once part of a new generation of Pre-Impact Legged vehicles meant to replace convectional assault transports like the German made 2032 “Blitzkrieg Mark-2”  RAV (rapid assault vehicle), it is now the one of the most valuable relics in the Wasteland.

September102014

staff:

Today’s the day. The day you help save the internet from being ruined.

Ready? 

Yes, you are, and we’re ready to help you.

(Long story short: The FCC is about to make a critical decision as to whether or not internet service providers have to treat all traffic equally. If they choose wrong, then the internet where anyone can start a website for any reason at all, the internet that’s been so momentous, funny, weird, and surprising—that internet could cease to exist. Here’s your chance to preserve a beautiful thing.)

September92014
nepotism:

you can actually buy this!!! you guys… we’re one step closer to angels.

nepotism:

you can actually buy this!!! you guys… we’re one step closer to angels.

(via alliseeisthewarpandimgoingmad)

7PM

A Guide to Roleplaying Systems

  • Player: Can I do the thing?
  • Mutants and Masterminds: Yes you can do the thing.
  • GURPS: Fill out these forms in triplicate.
  • Dungeons and Dragons: Yes, but it's really not worth it unless you are a Dream Elf with the Godblooded feat and at least five levels in the Thingomancer Prestige class from Complete Thing. Or you could just play a Wizard, they get The Thing as a 3rd level spell.
  • Pathfinder: See Dungeons and Dragons
  • Call of Cthulu: You can do the thing, but you REALLY don't want to.
  • FATE: That depends, can you bullshit the GM into believing that one of your vaguely-worded aspects supports you doing The thing?
  • 7th Sea: Only if the thing is properly dramatic!
  • Shadowrun: Yes, but you'll need a bathtub full of D6s.
  • Paranoia: The thing is treason.
  • Hackmaster: No. You die.
  • World of Darkness: HOPE YOU HAVE SKILLS FOR THAT
  • Exalted: You can do the thing while riding a magical mecha and punching an undead elder god in the face. If you're a solar. If you're anything but a solar, you better have put everything into the thing skill, charms, artifacts, and other thing related things. And then maybe. Mortal? Hope you Exalted!
  • Adeptus Evangelion: Maybe, in you unit, while going insane, if you have the right skill.
  • Dark Heresy: The thing is heresy
  • Black Crusade: The thing is extra heresy, and you love it!
  • Starmetal Wasteland "Alpha" (Mine/Intragalactic-Brain-Bubbles): I have no Idea, I'm making this up as I go.
1PM

A Guide to Roleplaying Systems

  • Player: Can I do the thing?
  • Mutants and Masterminds: Yes you can do the thing.
  • GURPS: Fill out these forms in triplicate.
  • Dungeons and Dragons: Yes, but it's really not worth it unless you are a Dream Elf with the Godblooded feat and at least five levels in the Thingomancer Prestige class from Complete Thing. Or you could just play a Wizard, they get The Thing as a 3rd level spell.
  • Call of Cthulu: You can do the thing, but you REALLY don't want to.
  • FATE: That depends, can you bullshit the GM into believing that one of your vaguely-worded aspects supports you doing The thing?
  • 7th Sea: Only if the thing is properly dramatic!
  • Shadowrun: Yes, but you'll need a bathtub full of D6s.
  • Paranoia: The thing is treason.
  • Hackmaster: No. You die.
  • World of Darkness: HOPE YOU HAVE SKILLS FOR THAT
  • Exalted: You can do the thing while riding a magical mecha and punching an undead elder god in the face. If you're an exalt. If you're a mortal you better have put everything into the thing skill, and then maybe.
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